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Author Topic: Michael Jackson: The Experience' Game All News & Updates  (Read 5163 times)

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Offline moonstreet

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Re: MJ Experience Game Comes To IPAD
« Reply #15 on: December 30, 2011, 05:00:30 PM »
http://3ds.nintendolife.com/reviews/2011/12/michael_jackson_the_experience_3d_3ds

Michael Jackson: The Experience 3D (3DS)
Wed, 14 Dec 2011 by Mark Reece


Once you pop, will you want to stop?

Given the runaway success of motion-controlled dance games and the stratospheric popularity of Michael Jackson, it’s frankly quite bewildering that nobody thought to marry the two before his death in 2009. Last year’s Michael Jackson: The Experience from Ubisoft was a thoroughly decent example of the genre, flavoured with authentic dance routines and adaptations of his more famous music videos. But here’s the $64,000 question: how do you effectively translate the gameplay of Michael Jackson: The Experience to a handheld game?

Ubisoft has tried and credit where credit’s due, it's done an admirable job with Michael Jackson: The Experience 3D. This 3DS adaptation obviously ditches the physical mimicking of the King of Pop’s world-renowned ability to throw shapes in favour of tasking the player to respond to on-screen prompts — which appear on the four sides and four corners of the top screen — by making various tapping, sliding, curving and swirling motions via the touch screen.

Precise actions will generally see you net big points provided you can keep your combo going, but this is sometimes easier said than done, because The Experience 3D’s responsiveness to your inputs can sometimes leave maybe too little margin for error. For example, should you need to swipe to the left of the screen but find yourself ever so slightly swiping up toward the top or bottom left corner, you will be penalised for it and break your combo chain. During our playtime though, the game failed to recognise even simple taps on a few occasions, telling us we’d entered in the wrong shape when we clearly hadn’t. This occurs infrequently, but it’s no less irritating when you find yourself without a shadow of a doubt entering the correct command only to have the game shoot you down.

There are 15 different songs to choose from in The Experience 3D — set out from easiest to hardest — and when playing on rookie difficulty, even the later songs aren’t too challenging. Crank the difficulty up to medium and expert, however, and the on-screen prompts begin to actually appear in time to the beat of the song and, provided everything works as intended, The Experience 3D can be toe-tapping fun. Unfortunately, there’s not enough meat on the bone; considering how many chart-topping singles Michael Jackson released across nearly 30 years, 15 songs is an almost (Smooth) criminally low song-count. Furthermore, everything is unlocked right off the bat and there’s no tangible career mode tying everything together; you simply select a song, play it, then rinse and repeat.

The Experience 3D really suffers because of this and then some, as there are no multiplayer options included other than being able to exchange high scores with other players via StreetPass. Thankfully, there’s a small amount of replay value to be squeezed out of the game thanks to song-specific challenges, which could require you to do anything from reaching a score milestone to exclusively performing certain moves during a song’s freestyle sections (which are welcome reprieves from performing the onslaught of required prompts and allow you to let loose with whatever moves you see fit in return for bonus points). These challenges coupled with ranks awarded for attaining gargantuan cumulative scores will unlock various new outfits, gloves, special effects and difficulty levels, along with on-demand performances for each song; basically allowing you to listen to each song without having to play through it.

Presentation is a mixed bag. No area of the game’s visuals will wow you and it’s easier to play the game with the 3D switched off. One area in which The Experience 3D inarguably excels is in its audio quality: 15 songs may indeed be slim pickings, but every single one sounds brilliant even when played through the 3DS’ own speakers. Plug in a set of headphones and you’re in for a real treat — assuming, of course, that you’re a fan of Michael Jackson’s music.

Conclusion

Celebration of his career or not, in the eyes of a more cynical person the most probable reason for The Experience 3D to exist at all is to go some way to helping Michael Jackson’s family pay off his debts. Michael Jackson: The Experience 3D is certainly a valiant effort on Ubisoft’s part in regards to porting over a motion-controlled dancing game to a handheld, but unfortunately its temperamental controls, lack of structure and, most importantly, lack of songs all drag it down. It’s undeniably fun in short bursts when it works, but there’s just not enough of it to warrant a full-price purchase. If you’re a Michael Jackson fan, rent this over a weekend or wait for a substantial price drop.





Offline moonstreet

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Re: MJ Experience Game Comes To IPAD & 3DS
« Reply #16 on: December 30, 2011, 05:21:41 PM »
http://www.pocketgamer.co.uk/r/iPad/Michael+Jackson%3A+The+Experience/review.asp?c=36162

Michael Jackson: The Experience HD
For: iPad   Also on: DS, PSP, 3DS, PS Vita


If there’s one celebrity who deserves to be immortalised in a video game, it’s Michael Jackson. The way he danced, dressed, and sang was quite simply out of this world.

Taking elements of his dance choreography and back catalogue and combining them into a rhythm game was an inspired choice by Ubisoft.

The Experience HD is a port of the multimillion-selling motion control game that’s already appeared on the Wii, PS3 Move, and 360 Kinect. This version is iPad-only, which suggests that screen acreage is a factor in making the game work on touchscreen devices.

Even from beyond the grave, the self-styled King of Pop remains something of a perfectionist.

Thriller

The concept is that you pick a song from MJ’s varied career and then dance along with him. Well, not so much dance as tap and swipe your fingers across the screen in time to the music. Based on your performance, MJ’s combo meter fills up and the screen becomes a dazzling lightshow of neon-glitter starbursts.

Each song has its own custom dance routine, costume, stage, and backing dancers. If you pick 'Beat It', for example, you get MJ in all his Thriller-era majesty, wearing a red leather jacket and hopping about with a gang of hoodlums on the docks.

Select 'Smooth Criminal' and you find MJ in that club from Moonwalker, flipping coins and raising merry hell on the dancefloor.

It’s not all just falling in step to the music. At intervals during a song you can break into a freestyle routine, stringing moves together to score extra points. MJ breaks off to do a solo dance without you, before returning to the rhythm game proper.

The graphics used to render MJ and his dance moves, from every stage of his career, are mighty impressive. His avatar occasionally looks a little stilted and robotic, but for the most part it looks so natural we half-suspect there’s been some kind of mo-capped jiggery-pokery to heighten the realism.

Bad

Unfortunately, there are only four songs bundled with the game. Additional songs and outfits will have to be added via in-app purchases, which is kind of obligatory if you’re any kind of a fan - no-one is going to play this game and pass up the chance to relive classic tracks like 'Billie Jean' or 'Black or White' as well.

Also, if you’re at all familiar with rhythm-action games, then you’ll know that there’s very little variety to the controls themselves. You simply pay close attention and do a sequence of taps when prompted to do so. If you need more of a challenge you can pick from three difficulty modes to adjust the speed at which the symbols appear.

As a special bonus, there’s a backstage area where you can watch 'on demand' performances of the songs. Put your fingers away, because all you’re required to do here is sit back and watch as MJ struts his stuff and the camera swoops around his head. It’s a great little feature, putting a new spin on familiar material we’d already seen a hundred million times on MTV.

If you own a games console, you might get better value from The Experience by buying it on one of those platforms and throwing yourself around the living room. If you don’t, then the iPad version is a decently made conversion that ably pays tribute to the formidable energy of the man himself.

Offline moonstreet

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Re: MJ Experience Game Comes To IPAD & 3DS
« Reply #17 on: December 30, 2011, 06:32:24 PM »
http://www.cubed3.com/review/1070/

Michael Jackson: The Experience 3D (Nintendo 3DS)
 by Mike Mason 23.12.2011


Michael Jackson returned to the world of videogames once again last year, tying neatly into Ubisoft's stable of dance craze-leading games. Alongside the primary Wii version -- which later was released in upgraded form on both PlayStation 3 Move and Xbox 360 Kinect -- there also came portable efforts, with the Nintendo DS edition taking on a form similar to iNiS' Osu! Tatakae! Ouendan / Elite Beat Agents. For the 2011 Christmas season, with a new handheld to support, Ubisoft have launched yet another assault on the music game charts with Michael Jackson: The Experience 3D. Is this just the same game re-wrapped, though, or does it do enough differently to make HIStory in its own right?

In fact, to Ubisoft's credit, Michael Jackson: The Experience 3D is not content to slip off its dancing shoes, fling off its fedora and phone in a lazy port. Everything, from the visuals to the gameplay to the tracklist, has been overhauled since the DS original. Now the music is accompanied on-screen by a more lifelike Jackson, who dances along with track-appropriate iconic moves in costumes and on backdrops directly taken from the music videos. Remember The Time features Egyptian dress and pharaoh-pleasing arm wiggles, while Ghosts has a skin-shedding MJ haunt his way through a creepy mansion hall. Though 3D doesn't really have any effect during core gameplay, each song is introduced with a 3D video, again inspired by the official music videos, to set the mood. Leave Me Alone's multi-layered opening particularly impresses.

The range of the songs has been reconsidered. Gone are slower tracks such as Heal the World, now replaced with tracks plucked from Blood on the Dancefloor, including the title track, and 2010 post-humous single Hollywood Tonight, for which the dancing avatar changes to the video's leading lady rather than MJ himself. Each one sounds brilliant, too, even only through 3DS' speakers, but naturally it's better through a good set of headphones. At only 15 songs long, though, there isn't a whole lot to play through. Plus, there's still no sign of Invincible era songs...

The circle-tapping, tube-tracking gameplay of the DS game has been thrown out, replaced with strokes of the stylus, the directions dictated by arrows that appear around the edges of the touch-screen. Purple beat circles will form at the very top of the screen to indicate the time a tap is required, similar to the earlier version, but otherwise it's a case of waiting for faint arrows to come together to time a swipe properly. Curved movements and circles for spins also crop up regularly.

At once this fits in more with the dancing spirit and feels less restrictive, as actions can be carried out anywhere on the screen, but it can also get very complex and sometimes difficult to keep track of when the moves start to stack up, especially since the instructional icons are small. Freestyle segments let players flick their hands as they please for limited periods of bonus point-scoring time. Sustained move matching builds up combos that also increase the scores, but there can be issues with this as the touch boundaries can be very sensitive. For example, a diagonal can, on occasion, be construed by the game as a horizontal in the heat of a frantic dance.

StreetPass and unlockables provide some incentive to hit those high notes, as best scores are shared wirelessly with other players as you roam the roads, while accomplishing combos and other achievements in each song opens up further costumes for MJ. Points also accumulate into a big meter that allows access to new difficulty settings when certain point boundaries are reached. It's a good job that these are in here, though, as otherwise there is little reason to push too hard -- all songs are available from the very beginning.

Gameplay 7
A new, interesting take on touch controlled music games. It can get confusing when more actions are required, though.

Graphics 7
Good model and animation on the avatar MJ, and the 3D videos are impressive.

Sound 8
Superb sound quality and a more interesting tracklist than the previous portable release, but still limited by the number of tunes.

Value 5
Only 15 songs, all unlocked from the beginning. Unlockables and StreetPass high scores stretch the experience a little, but not enough.

C3 Score  7/10
Michael Jackson: The Experience 3D improves on the DS edition through its presentation and song choices, but whether it does in the gameplay stakes is more debatable. It certainly works and gets closer to dancing than the last attempt, pushing the 3DS release to be slightly better than the DS one, but it is perhaps more fiddly than it should be, and more songs are still a must.


Offline moonstreet

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #18 on: January 16, 2012, 12:41:54 PM »
http://www.eurogamer.net/articles/2012-01-12-michael-jackson-the-experience-review

Michael Jackson: The Experience Review
By John Bedford Published 12 January, 2012


Version tested: iPad

Hello and welcome to the libel minefield that is the Eurogamer review of Michael Jackson: The Experience, the touch-control version of last year's console game of the same name. I'm your host and reviewer John Bedford, to my right is the desiccated - yet commercially vibrant - corpse of Mr Michael Jackson. Say hello Michael: "BLEURGHYAGHALAL."

Thank you Michael.

We're here today to talk about the recently released iPad-exclusive edition. Upfront, the rather grim news is that the £2.99 basic app provides only a meagre collection of four songs: Beat It, Smooth Criminal, Speed Demon and Blood on the Dance Floor. Additional songs such as Billie Jean and Black or White are available at a somewhat optimistic £1.49, while outfits can be upgraded for the price of an average standalone app (£0.69).

But good value though, surely, given the source material?

It's easy to forget now what an extraordinary figure Michael Jackson really was before he started crucifying himself at awards ceremonies for the benefit of the Ghost of Children Future. In the same way that an evangelical crowd will descend now onto Oxford Street to herald the birth of a new iPad, the country would grind to a halt at the promise of a Jackson video making its debut on Top of the Pops. Tread carefully on these memories.

And we do at least get some of those cherished moments included with the price, with production values that are nothing short of staggering. The note-for-note animated recreation of Smooth Criminal led to debate in the office around whether the source video had somehow been converted with technical magic into an animated version, or 3D modelled from scratch. We suspected the former purely because of its flawless devotion to the original, but we had to concede the latter. It's an impressive achievement.

Once in these living videos, playing at your chosen difficulty of Rookie, Medium, or Expert, you're tasked with responding to a variety of gestures that spawn in a circle around Michael. Directional swipes are combined with taps, swirls and flourishes that maintain a competently appropriate match to the beats ingrained in our collective consciousness.

But while each of the game's modes offer a reasonable challenge, none of them crucially feels fair, and the often-inaccurate feedback of your actions becomes magnified and compounded as you progress through the difficulty levels. Never more so than on Expert level, where you'll have to adopt an almost Magic Eye squint in order to keep track of the rather thin double-arrows and taps that appear with great intensity. The unpredictable line that marks the difference between a miss, a good touch and a perfect execution is a fussy devil and will come to frustrate once the novelty of a first play has been savoured.

As a result of all this, the one thing you never come to appreciate is Michael himself: an odd disconnection given the presumed intent. Let's not forget either that this is gaming on a tablet and - in contrast to its console counterparts - unlikely to provide much in the way of spectator entertainment. Only in the freestyle sections is the option to enjoy a little more of the action afforded to you, but even these moments can be hindered by the rather unreliable controls.

Overall, you can't help but feel that the increased real estate of the iPad hasn't been utilised as efficiently as it could have been for the gameplay. You won't take in the surrounding scenery that the platform affords, because you're trying desperately to focus on the limited section of the screen that contains the dance instructions. It becomes the undoing of the game and a real pity to boot.

There's no question that there's enjoyment to be had in the short-term, although even the highlights can stumble a little. Scenes from the impossibly cool Shanghai speakeasy setting of Smooth Criminal are recreated perfectly - up until the point where Michael and his troupe of suave ner'do-wells all do the "leaning-over-thing". The frame-rate stutters somewhat on a second-generation iPad before you're instructed to twiddle, swirl and coax Michael while he stays petulantly immobile and rigid at a 35-degree angle.

The essential feel of Beat It is captured equally well and throughout this and the remaining tracks Michael remains suitably costumed and stylised as befits the era. If your sole intention is to involve yourself somewhat with a collection of classic videos then there's much to be said for the game in making this a reality - although such a short-lived exercise can only ever sit awkwardly alongside the cost. Those who wish to compete and improve on their scores will find it harder to forgive its stumblings.

For all of the jokes, controversies, obsessional fandom, Messianic self-aggrandising, chimps, and God-only-knows whatever else you care to pluck at random from the dictionary, the musical legacy of Michael Jackson at his greatest should probably be left now either to perish or flourish on its own merits - unless something impossibly special can be added to an already impossibly grandiose career.

In this instance, the game lives off the fumes of a life that at its peak was a cultural phenomenon, but by itself does little to stoke the fire and extend that legacy. It's all just a bit sad really, and while devoted Jackson fans will find more reason than most to gloss over the practical shortcomings of the game, they run the risk of being left even sadder.


Offline moonstreet

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #19 on: January 24, 2012, 05:27:26 PM »
http://electronictheatre.co.uk/mobile/mobile-phone-game-news/15168/michael-jackson-experience-hd-dlc

New Michael Jackson: The Experience HD DLC Now Available
19 January, 2012


Today, Ubisoft announced three new downloadable songs for Michael Jackson: The Experience HD App for iPad. The three new songs are Bad, The Way You Make Me Feel, and Ghost, each priced at £1.49 GBP. In addition to this update, Michael Jackson: The Experience HD now supports AirPlay, allowing users with Apple TV to enjoy the videogame on their big screen.


True to Michael Jackson’s ground-breaking and visionary work, the Michael Jackson: The Experience HD app introduces a brand new way of playing rhythm games, allowing users to experience the excitement and the magic of game environments based on Michael Jackson’s iconic short films in their own hands. Designed and optimised specifically for Multi-Touch on iPad, users are able to experience a more natural way to play rhythm games by drawing a series of shapes with their fingers according to the beat and choreography of the Michael Jackson avatar. Players can rediscover environments from Michael Jackson’s classic music videos with spectacular high-definition graphics and sound.

The Michael Jackson: The Experience HD App is available for £2.99 from the App Store on iPad. The three new songs are Bad, The Way You Make Me Feel, and Ghost, each priced at £1.49 GBP, and Electronic Theatre will keep you updated with any further song releases.

Offline moonstreet

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #20 on: January 30, 2012, 02:55:18 PM »
http://www.gamershell.com/news_132130.html

Michael Jackson The Experience PSV Release Date
14:07 January 28th, 2012


Draw shapes and tap on both of PS Vita’s multi touch pads to the beat and choreography of the Michael Jackson avatar
The PS Vita version of Michael Jackson The Experience will be available in North America on February 14th and in Europe on February 22nd, 2012, Sony Computer Entertainment announced. You'll play through 15 HD scenes inspired by Michael Jackson’s iconic music videos and short films, including "Smooth Criminal", "Thriller", "Remember the Time" and many more, all with high-definition quality graphics. Master each of those performances and unlock collectibles and rewards, including alternative outfits and special effects. Michael Jackson The Experience will also have song-based leaderboards and an online Dance Battle mode, giving you a reason to to keep playing these classics over and over again.


Offline moonstreet

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #21 on: January 30, 2012, 03:01:46 PM »
http://www.gamerlive.tv/article/michael-jackson-experience-preview-ps-vita-gonna-be-starting-something

Michael Jackson: The Experience Preview (PS Vita) -- Gonna Be Starting Something?
The King of Pop lives on through Sony's new handheld.
Article | 01.29.12 | By Robert Workman


Even though he sadly passed away a few years ago, the legend of Michael Jackson will never be forgotten.  The pop star brought us a number of classics over the years, and last year, Ubisoft opted to celebrate his legacy with the new game Michael Jackson: The Experience.  Now, he makes the journey to the PlayStation Vita in time for the system's launch next month.  But can the game still be a Thriller?

Here's the lowdown if you haven't checked the game out on any platforms yet.  Michael Jackson: The Experience pays tribute to the King of Pop with an array of his best songs, while a similar figure dances around on the screen to an interactive background.  In these previous versions of the game, players would try to dance along to match the motions.  The PS Vita, being a handheld system, works a little bit differently.

Rather than trying to dance along to the music (and probably looking like a fool in the process -- c'mon, you guys aren't Michael), you have to draw shapes and tap along on the screen to the 15 included songs in the game.  These include the likes of "Billie Jean", "Thriller", "Beat It" and "Smooth Criminal" among others, and you'll need to keep your eye out for tap-along cues while performers dance on the screen along to the music.  Though the actual Michael obviously isn't included, Ubisoft did go to great lengths to make sure the double fit in with the background for each video performance.

Playing to your best level through the game's songs help earn you extra rewards for use in-game, such as special effects (like glowing moonwalker feet, we're guessing) and alternate costumes.  No sign of Bubbles, unfortunately, but you never know, he might pop up like he did in the "Leave Me Alone" video.

On top of mastering each song on your own, Ubisoft is introducing a competitive angle with Michael Jackson: The Experience, through online leaderboards supported by the PlayStation Network, and divided up by difficulty settings.  There will also be the option of taking on players in an Online Dance Battle mode, in case someone is trying to challenge you.  Time to put them in their place and make them feel like Tito Jackson.

We have to admit, a dancing game on a handheld platform is a tough sell.  Look at how Michael Jackson: The Experience fared on the Nintendo DS and PSP a few months back.  It simply won't be the same as dancing along with a Kinect or the PlayStation Move.  Still, there's probably an audience that will fully appreciate what the PS Vita version has to offer, and we'll let you know whether it's king of the charts or a one-note wonder when it releases in the middle of next month.  Stay tuned, and keep working on your moonwalk, will ya?

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #22 on: February 21, 2012, 03:48:49 PM »
http://www.thesixthaxis.com/2012/02/18/michael-jackson-the-experience-hd-ps-vita/

Michael Jackson: The Experience HD Review (PS Vita)
Published: 15:00, 18/02/2012 by Peter [Colossalblue].


Let’s begin with an admission: I was a cynic. When review code was being assigned and I ended up with this game, I thought I’d drawn the short straw. Music rhythm games are second on my list of game genres I don’t like, supplanted only by games that involve dancing in any way. Michael Jackson: The Experience HD is both. But here’s another admission: I was wrong.

It has a nice gradual leaning curve. See what I did there?From the opening tutorial, which teaches you to tap and swipe your way through different move markers appearing in a circle around the late King of Pop, I was having fun. The fact that the tutorial has you dancing along with Billie Jean probably didn’t do anything to harm the game’s chances of appealing but, my enjoyment of the soundtrack aside, the game really works well.

There are only 15 tracks on offer, providing a kind of cross section of Jackson’s best dance-along tracks from throughout his career. They’ve selected the right tracks though, mostly. Don’t Stop ‘Til You Get Enough, Thriller, Smooth Criminal, Bad, etc. are all perfect for the game whereas tracks like Dirty Diana are absent but probably wouldn’t be as snug a fit anyway so are not too sorely missed. Each track can be played at three difficulty levels, once the levels are unlocked, so the game kind of eases you into its difficulty curve without ever restricting the tracks you can enjoy.

You’ll tap, swipe, flick and circle your way through each song’s dance routine with a freestyle interlude in each performance. Sometimes two fingers are required but the gestures can be performed anywhere on the screen. Rest the Vita on a desktop and use both index fingers or cradle it and use both thumbs, it’s up to you. The way the gestures are prompted encourages you to perform them, lifting off at the key moment. This leads to a certain amount of freedom for how they are performed. So if, for example, you’re playing through Billie Jean for the third time, singing along at the top of your voice, you can add a little bit of finger flair to your own personal performance. Switch hands, add a little flourish of your own as you swipe… MJ would be proud of me. I mean… not that I did that.

The aim is to successfully touch-control your way through all 15 tracks at every difficulty level, completing challenges, unique to each song, as you go. You will earn points and a grade for each song upon completion and these accumulate to level you up and unlock new aspects of the game, allowing you to earn more points or target a different challenge next time. Unlocking and then equipping different gloves will also allow you to do different things on the dance floor or enhance your abilities in ways which often make hitting the challenges easier.

Each song takes place in its own perfect little setting which reflects the music video.The unfortunate thing about Michael Jackson: The Experience HD is that, in making the gestures so natural and the timing so apt, it’s incredibly easy. Even with three difficulty levels for each of the 15 songs, a concentrated play session could see you finish the game in a few hours. Given that the music is great and the gameplay is so casually entertaining, it’s not unreasonable to assume that many players will do that in one sitting. Of course, you might want to return to songs and try to better your high scores and there is the Ad Hoc Battle mode in which you can take on another player. Ultimately, though, the short setlist is always going to limit the game’s replay ability.

Pros:
Lights off, headphones on — this is great fun.
The tracks they’ve included are the best choices.
The controls really work fantastically well.

Cons:
Not enough tracks to keep it in your Vita more than a day or two.
There’s really only one game mode.
It’s very easy to succeed.

With only a few hours of focussed gameplay, this is a little light on lasting appeal. Don’t let that put you off though, Michael Jackson’s music has a timeless quality and the presentation of this game is top notch. What this game shows is that rhythm music games can be done intuitively and entertainingly on the Vita’s touch interface. With a little more substance, this would be a quality piece of software for the launch but as it stands, it feels like it’s filling a niche until a more substantial package comes along.

Score: 6/10

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #23 on: February 21, 2012, 04:13:42 PM »
http://www.justpushstart.com/2012/02/michael-jackson-the-experience-hd-ps-vita-review/comment-page-1/

Michael Jackson: The Experience HD (PS Vita) Review
POSTED BY GRANT GAINES (大将) ON FEBRUARY - 16 - 2012


With the success of rhythm games like Dance Dance Revolution, we’ve seen a new genre created simply known as dance. Thanks to the rise of motion capture technology, the dance genre has really evolved, although most of these games are aimed at a younger audience. With this in mind, Michael Jackson The Experience was created. By combining his legendary moves and popular songs it seemed like the perfect title. However, can this genre survive in the portable world or is it one of those things best left at home?
Check out the HOTs and NOTs in our review of Michael Jackson The Experience HD.

HOT

Very High Quality
The first thing you will notice is just how great the game looks. Just about every visual element is extremely polished. For instance while playing a song, you will also have a music video to go along with it. These videos look remarkable for a portable device and are pretty lifelike. Additionally, many original elements like what you’re wearing are fully represented. This attention to detail is greatly appreciated in just about any game.

Challenges
Every song has five different tasks to complete and each song has its own challenges to master. These can range from scoring a certain grade, finishing on a certain difficulty, playing people in battles and in some cases just playing perfectly. For the most part, these challenges truly extend the gameplay through interesting objectives over long tedious tasks. However, some challenges are simply insane. For instance, one of them requires you to score only perfects on rookie. Sure it’s the easiest mode, but scoring 100+ perfects in a row is quite the daunting task. For the most part they’re enjoyable, but keep in mind some require vast amounts of skill.

Costumes / Outfits
In addition to every video having its own outfit, you could also slightly edit how Michael Jackson looks. This is achieved through various unlockable gloves. By leveling or simply doing certain tasks, you can unlock a new design to add some personal flare to your own Michael Jackson.

Your Favorite MJ Songs Are Here
If you are fond of Michael Jackson’s songs, you’ll most likely appreciate this game as the songs that are included in this game are all of his classics. Songs such as Thriller, Billie Jean, Blood on the Dance Floor and many more never get old. There are more than ten songs included in this game and each of the songs has a FMV cutscene that are based to the music videos that MJ did when those songs were released. Personally, if you love MJ songs, you’ll most likely play the game to listen to his songs and watch his impressive dance moves.

NOT

Weak Gameplay
While Michael Jackson The Experience HD is aesthetically pleasing, the gameplay on the other hand is rather weak. The game is completely touch based and makes playing quite difficult. To actually play, you must follow the on screen directions. You may see an arrow going up, so you draw a line up and release when the two arrows meet. The closer they’re together, the more points you can earn with perfect being the most possible. However, these actions are extremely limited in variety.

Outside of another direction, every move is either a line, half circle, full circle or just a screen tap. These actions can become extremely boring over time and ultimately limits long term playability. This can be especially annoying considering you start playing on rookie. On this difficulty, you’re almost exclusively drawing lines and some songs might have over 100 actions to perform.

Beyond the lack of diversity, it’s also not the most portable game for the Vita. Considering varied directions are somewhat difficult with your thumbs, you might have to change how you’re holding the device. In my case, I found holding my Vita with one hand and using my other hands index finger worked very well. However, playing like this also makes it easier to drop your Vita or control it during turbulent situations.

Limited Songs
The average rhythm game has roughly 40 to 100 songs included, but Michael Jackson The Experience HD has far less. This is completely understandable due to it being based simply on him and the vast amount of effort put into every song, but 15 total songs is a fairly low number. Naturally, playing the same songs will get old overtime in addition to extremely boring due to the limited gameplay.

No Online
With this being a launch title, there won’t be many Vita users out there. This means that other modes like battle are inaccessible, unless you find another gamer locally. Additionally, there is no online leaderboard either, so you’re stuck with whatever scores are listed and whatever you can achieve. This will most likely effect your drive making long term playability significantly more difficult.

VERDICT

Michael Jackson The Experience HD has a lot of good and bad features. While every song is expertly crafted, this attention to detail limits you to just 15 songs. Every challenge is varied and interesting, although the gameplay just isn’t to that level of expertise. You can unlock costumes, but the lack of online limits long term playablity. Ultimately, Michael Jackson The Experience HD is fantastic if you’re a true fan of the music legend. However, if you’re not his biggest fan, you might be better off waiting for a lower price…

RATED 3/5

[Editor's Note: Michael Jackson The Experience HD was reviewed on the PlayStation Vita. The game was provided to us by the publisher for review purposes.]

Offline moonstreet

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #24 on: March 02, 2012, 11:28:31 PM »
http://www.nowgamer.com/news/1254026/ps_vita_game_uk_isnt_stocking_rayman_lumines_michael_jackson.html

PS Vita: Game UK Isn't Stocking Rayman, Lumines, Michael Jackson
Adam Barnes
Ubisoft's PS Vita launch titles won't be available in UK retailer Game's store.
Published on Feb 21, 2012


PS Vita will be launching tomorrow across the UK, but Game won't be stocking any of Ubisoft's launch titles for Sony's PSP successor.

This follows claims and, later, admissions that Game is suffering from financial issues after a source revealed to NowGamer that the high street retailer had lost credit insurance with many of its publishers.

In a press release to NowGamer, Game announced it will be supporting the launch of Sony's PS Vita that it described as a "hugely anticipated hardware release".

Similarly there will be midnight launches for the PS Vita at Game's Oxford Street store in London or GameStation's Birmingham New Street store.

Game reiterated that it would be stocking all the PS Vita games from Sony, EA, Codemasters, Namco Bandai, Capcom and Sega.

It won't, however, be stocking Ubisoft's launch titles for the PS Vita, meaning Lumines Electronic Symphony, Michael Jackson The Experience, Rayman Origins, Asphalt Injection and Dungeon Hunter Alliance won't be available in store.

Customers have been informed of this unfortunate situation, while further communication will be updated through Game's Twitter and Facebook feeds - so head there if this news affects you.

We've left a message with Ubisoft and will report back with more.

Offline moonstreet

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #25 on: April 08, 2012, 11:23:06 AM »
http://www.gamingexcellence.com/vita/games/2460/review.shtml

Michael Jackson: The Experience Review
The Experience comes to the Vita but brings little content with it.
By Daniel Acaba, GamingExcellence
Posted March 22, 2012



Honestly what needs to be said about a game like this to convince you whether or not to buy it? It's an old school dancing game based on the King of Pop. You've likely either picked it up when you got the Vita or you aren't interested in it at all. But for those of you on the fence or waiting on a price drop I guess we can come up with something for you.

Michael Jackson: The Experience has a very simple premise. You control the King of Pop's plastic looking avatar as it dances around on screen. Rather you don't control it so much as you tap and swipe on the screen along with said avatar, trying to time it perfectly to score enough points to unlock the various collectables scattered around the game. Icons pop up on the screen and you tap along with them or swipe in the indicated direction. That is basically the entirety of what you're getting here so it's up to the content to validate your purchase. Sadly that isn't really the case.

See the problem with this game is that it is just seriously lacking in variety. The game comes with 15 songs, one of which isn't even a real Jackson song (one of his post-mortem releases). That's about half of what you get if you buy the game on the Wii, PS3 or Xbox 360. Half! At the time of this writing there are seven songs available as DLC but that does nothing to change how cost effective this package is, or rather isn't. Paying $39.99 for 15 songs isn't exactly a solid purchase unless you're a huge enough of fan of Michael Jackson as well as repetition.

The game clearly expects you to play through each song on every difficulty level until you have mastered it then redo the songs with various "gloves" equipped. Since these do things like let your mistakes not count or multiply your score to better complete the challenges they do add something to the experience. Unfortunately these are unlocked by completing certain challenges but as the game doesn't clue you in on which ones you will likely finish most of the challenges before even getting them which renders them mostly redundant.

Another problem is that the dances themselves can be quite disappointing. It isn't exactly easy to get Michael to do some of the more complicated moves in freestyle mode so you might just miss signature moves of a particular dance. To top it off almost all of the songs are missing back-up dancers of any type which means dances like Smooth Criminal and Thriller lose a lot of their impact based solely on the fact that Michael is going solo. Thriller especially loses a lot of its punch without at least a few zombies dancing with him.

The game tries to gussy itself up to present a pretty picture for the user but even this has issues. Before and after most of the songs you will get a short cutscene that emulates the music video for the song. Unfortunately MJ looks like he's made out of plastic in these and there is a good bit of laziness to be seen. For example his mouth never moves during these scenes even when it should and his animations are kind of lazy, being very stiff and stilted. He moves just fine during the dances themselves but he's oddly stiff during these cutscenes.

All of this stuff adds up to make the handheld package for this title just far too iffy to recommend at the moment. Personally speaking I enjoyed the game a good deal and have continued to play it since release. But at a later point, once the price has dropped, this title is definitely something that any PS Vita player looking for a fun diversion should pick up. With how easily this can be played in short bursts it makes the game fairly ideal for short bursts of playing, such as when traveling or trying to ignore your relatives.   

For the context of this review, the platform primarily tested was the PlayStation Vita release of the game.

Offline moonstreet

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #26 on: August 21, 2012, 11:15:44 AM »
http://appadvice.com/appnn/2012/08/appfresh-daily-gasketball-michael-jackson-ghostbusters-and-a-lot-more

Today's Best Apps: Michael Jackson, Gasketball, Pitfall And More
BY AMMAAR RESHI on Thu August 09th, 2012

New AP For iPhone

Michael Jackson The Experience ($2.99, 750.4 MB): Michael Jackson The Experience is a rhythm game like no other. Reenact all of Michael Jackson’s greatest music videos. There are 13 songs you will be able to choose from including Smooth Criminal, Billie Jean, Bad, and more. You will have to draw a series of shapes and beats onscreen to match the Michael Jackson avatar’s choreography.


Offline moonstreet

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Re: Michael Jackson: The Experience' Game All News & Updates
« Reply #27 on: August 21, 2012, 11:40:38 AM »
http://toucharcade.com/2012/08/13/michael-jackson-the-experience-review/

'Michael Jackson: The Experience' Review - Not So Smooth (Criminal)
posted August 13th, 2012 12:10 PM EDT by Eric Ford


iPad users have had the pleasure of checking out Michael Jackson: The Experience [$2.99 / $4.99 (HD)] for a few months, but it wasn’t until last week that iPhone/touch users were finally able to jam with the King of Pop. Now that both versions are available, we thought we’d see how it plays out on iOS. Unfortunately, the excellent presentation and fan service that it offers aren’t enough to overcome a variety of issues concerning controls, song selection and visuals.

If you’ve never played one of the many iterations of Michael Jackson: The Experience, you’re in for a treat from a fan service perspective. Songs take place in environments from their music videos, with backup dancers and scene changes as appropriate. Cutscenes and familiar choreography set the stage and do a great job helping you remember the time of classic (and dare I say, better) music videos. You can also change Michael’s costumes between songs (for a price), adding to the nostalgia. There’s a lot here in terms of presentation and production values. Unfortunately, the game goes downhill from there.

Being based off the Vita version of Experience, you’d expect this iOS port to have decent visuals and to a certain extent you’d be correct. The game looks nice enough, but behind the mask you’ll find stunted (and repetitive) movement. In addition, I encountered slowdown spikes at random intervals during some song runs, which can be really dangerous and mess up timing (particularly in a rhythm game). Still, outside the slowdown the visuals work well enough for a rhythm game, until you get to the controls.

Experience’s gameplay centers on swipes and taps that must be done to the beat of the music. Prompts will appear on the screen indicating the direction and timing of the move, with two indicators slowly coming together until they merge (indicating the right time to swipe/tap). Harder difficulty levels add in curve and circle-swipes, as well as moves requiring both hands.

There are several issues with the rhythm controls in Experience. First, the timing mechanism just feels off. There are not enough visual cues to really differentiate between a ‘Perfect’ and a ‘Great,’ leaving you guessing a lot. In addition, there aren’t any auditory cues if you miss notes. Finally, while I understand hard difficulties are supposed to be, well, difficult, but Experience’s difficulty seems to stem more from a confusing mess of control prompts rather than actual difficulty. Other silly issues, such as the inability to see which difficulties you’ve beaten, and the lack of a song progress meter, keep the game behind the curve.

One area that is really disappointing in Experience is the song selection. For the price of the game you get four full songs to play, with 9 others available as IAP (separate purchases, no packs). Strangely enough, the IAP selection seems to vary between the iPhone version and the iPad version. For example, Thriller is available as IAP for iPad, while it’s not for iPhone (which makes no sense to me). I’m not sure of the reason for this fragmentation (besides monetary reasons), but I don’t like it. Adding insult to injury is the fact that all the IAP is pre-downloaded, with purchases simply “unlocking” the songs vice downloading. Maybe it doesn’t make much of a difference but it just feels wrong.

Unfortunately, offering a recommendation for Experience isn’t as black or white as one would hope. The imprecise controls, and surprisingly small song selection hold the game back. Of course, that’s not to say that the game is necessarily bad – it just isn’t as good as the better iOS rhythm titles. Regardless, if you’re a fan of Jackson songs and you’re willing to put up with the above issues, you can do a lot worse than Michael Jackson: The Experience. Just don’t expect much more than the fan service if you get it.

App Store Links:
    Michael Jackson The Experience, $2.99 http://itunes.apple.com/app/michael-jackson-experience/id525441514?mt=8
    Michael Jackson The Experience HD, $4.99 (iPad Only)  http://itunes.apple.com/app/michael-jackson-experience/id468677703?mt=8